Digital Collectible Card Duel
Dragons, warriors and mythic creatures clash on the table. You call the attribute you think wins the round: magic, might or fire. Call it right and both cards are yours.
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Every card carries all three. Only the attribute you call is counted.
Arcane power. The card that would lose a brawl often wins the spell.
Raw strength. The steady call, and what keeps the heavy hitters dangerous.
Scorching flame. The widest spread on the board, so the boldest call to make.
One round, three beats. A match is over in a couple of minutes.
Both duelists commit one card from their hand. The arena flips them together.
One duelist calls the attribute. Both cards are read on that value alone.
The higher value takes both cards. When a hand runs out, the bigger pile wins the match.
32 hand-painted dragons, warriors and mythic creatures, each with its own magic, might and fire. Learn the spreads and you will know which attribute to call.
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